Turok 2 mp4 download
All Turok 2 offers is a weapons screen where the appearance or otherwise of particular bits of hardware can be set - fed up of being whacked in the back of the head by the Cerebral Bore? Switch it off! The equivalent of the Licence To Kill mode would have been fun, though to be fair this can be simulated if players concentrate on getting instantly-lethal head shots.
The actual characters are nondescript as well - hunting some generic dinosaur bloke isn't nearly as engaging as chasing down Oddjob. Piffling little quibbles like these don't prevent Turok 2's deathmatch from being fantastic, and good enough reason to buy the game on its own. Is it better than Goldeneye'! Arguments raged over this point for quite some time. Ultimately, it's probably as good - the characters don't have the instant recognition value of Goldeneye, but the speed and furious nature of combat compensate, and the sheer glorious sadism of Frag Tag is what videogames are all about!
In the case of Turok 2, size definitely isn't everything. The sprawl of the levels makes getting around a long-winded business, and most of the time you know that the only thing at the end of it will be another switch or a teleport. What's missing from Turok 2 is something that Goldeneye had by the bucketful - involvement.
Rare's game had all kinds of different objectives, hidden secrets, little quirks and opportunities to try alternate ways to complete the missions. Turok 2? Kill enemies, find switches, reach teleport.
It's Doom, basically - a glorious-looking update of Doom, but Doom nevertheless. Fortunately, the deathmatch game compensates - if you can get three friends around they won't want to leave, and at the very least the one-player game offers stunning eye candy and a lot of challenge. Besides, at the price, you can't go wrong. It's just a shame that the fabulous advances in visuals and audio weren't accompanied by similar strides in gameplay.
For you Turok fans out there, get ready for the sequel due out sometime in August. Visually, we have nothing to work off of except a good number of conceptual sketches, renders and level designs. Expect a whole new cast of bad muthas to shoot holes through we've seen no dinos so far , and plenty of interesting environments to explore.
We'll keep you up to speed as we get more info on Turok 2. Big, brash and very violent. But what I really like is that you can't just run around shooting everything in sight and expect to get away with it. Turok's just as much about stealth and strategy as it is spilling monsters' brains over the floor although there's quite a bit of that, too.
Because it's the only game in the world where you can blow a hole the size of a football in a giant green monster's stomach, and slice teeny weeny dinosaurs into chipolatas with a razor-sharp claw. I'm still trying to find the cheat to make the kids killable though. Pee-yoo, wooor! That's the Cerebral Bore, that is. A missile that gets fired from the barrel of a gun that's the size of a television. That's the sound it makes as it lodges into an enemy's head and starts burrowing into their brain.
And that's when it explodes. There's just something very special about brain-draining enormous mutant monsters. Buckets of blood, bags of guns and kids who say "Thanks Turok" in chirpy Waltons-esque accents when you rescue them: superb! Originally, you may recall, Turok 2 was pencilled in for late October, but problems optimising the code - and ensuring that the awesome multiplayer ran super-smoothly - meant the game unexpectedly slipped a month.
Which, obviously, means our exclusive review of the game was a couple of months back now. But, because we haven't stopped playing it since and, in the process, discovered tonnes of extras , we've decided to provide a refresher. Read on and find out why you just have to have this game on your Chrimbo list.
Yes, yes Basically, all characters can carry weapons except the Raptor whose arsenal o' death relies almost entirely on a natty pair of claws and speedy hind legs. The three versions of Turok, Adon and the Primagen seem to be fairly equally matched, while the Endtrail and Fireborn behave similarly, i. Flesh Eater and monstrous Purr-linn. All fairly self-explanatory except, of course, the Assault Rifle which is quite similar to a rapid-fire PP7. The Torpedo and Harpoon Gun can only be used underwater.
Our advice? Use the Cerebral Bore. As much as you can. Bloodlust is an all-out fight to the death. Frag Tag sees one of you as a monkey - or, more obviously, 'it'. As 'it', you need to reach a central warp which then makes one of the other players 'it'. As 'it' you can't operate any weapons; your primary objective is to reach the warp.
However, we did manage to stick an arrow through the eye of the monkey. Top fun! Team Mode is two against two, or three against one. One team becomes blue and the other red.
Your objective? To maim plentifully. Don't expect real life locations like GoldenEye , Turok 2's arenas are very similar to Quake's: multi-levelled and scattered with lava pits and lifts. Mosh Crypt has the best layout - square, with platforms in each comer and linking corridors - but Crazy Eight is probably the best for four-player dog fights. The most interesting, though, is H 2 Whoa! Mr Happy makes the most obvious difference, giving every wall stackloads of colourfully curtained windows.
However, Big City is great, bricking off every single surface, while Red Dragon tinges everything red and a bit alien. Oak Fort and Castle do a Ronseal-like job too, making everything wooden and stoned respectively. A top idea, this. Right at the beginning of Slaughter by the River of Souls, there's a pen which, when you enter, presents you with the opportunity to ride a cannon-firing Triceratops. Just walk up to it and the game switches to a raised position on the back of the dino, Boom Okay, so we promised you that we wouldn't spoil the surprise of the bosses for you but, having reached all but the last one - your nemesis, the Primagen - we can't help ourselves.
Here's just a taste of what to expect, should you rise to the challenge of Turok 2. A breathtaking follow-up to a superb original, with an eye-melting hi-res mode. Alongside Zelda , an essential purchase this winter. Easily one of the most visually impressive games on the N64 especially with the 4MB Pak , Turok 2 is a significant improvement over the original. Obviously taking some cues from the likes of GoldenEye especially for the multiplayer stuff, which is a good laugh--especially Frag Tag , it's certainly one of the most ambitious console games of this style.
I don't want to spoil this and sound too negative, but there are some problems that detract from the fun of it all.
As any honest girl will tell you, size really does matter--and T2 doesn't suffer in any way in that department. It's huge! But to keep with the analogy for a moment, it's not just about the size, it's what you do with it that's important--and in places T2 is downright clumsy. Mostly it's just too damn big, and it can be pretty unforgiving. I must say I object to the way some of the "adventure. Be prepared to leave your N64 on for days. There are also some frame-rate issues when there's a lot of action.
Not usually that much of a problem, but when it drops too low it becomes impossible to aim your weapons. Also, in multiplayer mode, we saw the game crash twice Despite the flaws though, it's a great game--just not as good as it could've been.
This may seem like an odd complaint, but I'm actually annoyed that Turok 2's levels are so damn big. If you could save anywhere, I'd be happy, but the limited amourt of save points coupled with the fact that it's really easy to get lost in the game's huge levels really irks me. Still, the game's atmosphere and graphics kick ass despite some slowdown , and the four-player modes are fantastic.
I'd buy it for the multiplayer stuff alone. Despite all its little flaws--namely, choppy frame-rates, a few bugs, some tedious bits and a lack of save points--Turok 2 is still just the epic, spectacular-looking game N64 owners need to fill the void after Zelda.
And as with GoldenEye, you'll be playing Turok's multiplayer modes a year from now the insanely fun four-player Frag-Tag monkey Mode nearly made me miss deadline. Not quite as good as GoldenEye, but close. Turok 2 is an excellent example of how to make a proper sequel.
Everything about the game is bigger--MUCH bigger. Bigger graphics thanks to the RAM Pak , bigger levels that'll really piss you off, quite frankly and bigger enemies both in size and intelligence.
My main two gripes are the distance between save points and the somewhat touchy analog control when moving and aiming. Still, it's a VERY impressive title. It does the job and, even at its worst, is one of the best games for the N The sequels story line aims for the same lofty heights as the Turok comic books, involving time travel, the Prima-gen.
These enemies come in all shapes and sizes: plasma-ray shooters, machine gun-toting troublemakers, and grenade-tossing warriors. They're formidable and attack with a much more aggressive.
To spice up the game and to appeal to the demented archaeologist in all of us, raptors and compys populate the levels, too. Now that you have a slew of dinos and enemies, it's time to slaughter them! Turok 2 introduces some new weapons and matching gore effects that will turn a few heads, such as the Cerebral Bore, which targets an enemy's brain and digs in deep to get it This is complemented by a flying razor-blade disc, an electrifying stunner, and a spectacular flamethrower.
Of course. Turok 2 wouldn't be complete without a handheld nuclear weapon. The new arsenal inflicts some pretty nasty damage, too. The Cerebral Bore creates a bloody spewing mess, the grenade launcher leaves a hole in the middle of the victim's chest--complete with protruding rib bones--and the explosive shotgun rounds tear off half a head. Add an explosive arrow with a sniper sight that enables you to shoot grenade-tipped arrows directly into an enemy's mouth and you're talking serious head salsa on the screen.
Not for the faint-hearted. So who is Turok 2 for Fans of first-person shooters will love the game--although they probably won't see anything truly remarkable or brand-spanking new. Deathmatch freaks who like to hunt and destroy their prey will also love the multiplayer games, and action fans in general will dig Turok s huge levels and mission-based agenda. But this game isn't for everyone. Gun-weary fans may want something more intricate thanTurok 2's switch-heavy gameplay you must find and activate switches that open doors in the level.
And if you don't like corridor shooters to begin with, you'll hateTurok 1 But who doesn't like if to smear the insides of a gnarly-looking Dinoroid against a wall? There are also a few other bells and whisdes in this version, including save points that reload your health and ammo, Capture the Flag four-player games, and the i much-touted hi-res mode, which requires the 4-meg jumper pak--essentially, a high-end graphically superior mode that you have to play in a letterbox that looks pretty, but doesn't change the gameplay.
Turok 2 looks fine in regular mode. Don't pass upTurok 2: Seeds of Evil if you haven't played the first one--it's a fun and exciting game that new N64 system owners will enjoy. If you played the first one or if you crave action, you'll also loveTurok 2. It's the best bloody shooting fun on the N64 this season.
Turok 2s hi-res mode is nice eye-candy, but the slick low-res is good enough to satisfy the majority of gamers. Although the blood got redder and the kills got gorier in this version, there's still lots of fog. As long as the developers didn't add anything extensive to the control set, it would be hal'd to screw up die controls for Turok and they didn't It's basic and it works, aldiough those damn shortsighted jumps that plagued the original are still there.
The development team behind Turok 2 did an excellent job of creating tension and mood with the music and sound effects. Some of the best explosions will rock your speakers, while bass-filled growls will alert you to danger.
Turok 2 has an extensive layout, lots of flashy weapons, and some solid--if not diumb-numbing--action, including great four-player deathmatches. But it lacks pizzazz and will quickly become wearisome to shooting fens.
Still, first-timers and action addicts won't want to miss out on its tight combat and horrific fun. Turok 2 seems headed for the same kind of sizzling success as its predecessor. From conception to an artist's rendering to final implementation, the enemies look like trouble in Turok 2! Everyone's favorite dinosaur-stomping, gut-gashing anti-hero is back for another romp in Turok 2. This version will feature more than the original game in terms of environment new stages, and many not set in the jungle , backgrounds burning buildings, smoldering rubble, and blood streaks on the walls , and effects the fog will be pushed back in the distance four to five times farther.
Turok 2's story will apparently pick up where the first game left off: After Turok fell through the Chronoscepter and into the volcano, a whole new plot went into motion.
Now he'll have to travel through eight dark, aggressive, mission-based levels. Turok will also pack some new weapons, but Acclaim wouldn't part with any details beyond revealing that the armaments will produce some sick, gruesome effects. Turok 2's darker, more ominous look will also mean more enemy interaction. Acclaim has promised that Turok 2's quicker, smarter dinosaurs will swarm the player more often and will travel in larger packs. This is sure to translate into some dangerously fast dino destruction, so get your trigger finger in shape!
Turok 2 was definitely not a disappointment at the show--Acclaim went all-out with its sequel to last year's killer corridor shooter. Even in its early stage, the game moved smoothly and looked awesome.
Better yet, Acclaim still has plenty of time to work on it. Turok 2 could turn out to be one of the greatest corridor shooters ever.
The honest-selling corridor shooter for the Nintendo 64 is gening a facelift in the sequel. Get ready for some more prehistoric puluerizing in what could he the coolest action game of the year for K64 owners. You'll hear more about Turok 2 in an upcoming issue of GamePro, and it's definitely going to be a star for Acclaim at the show. With a larger playing area, more aggressive packs of roaming dinosaurs, and some early but impressive graphics, Turok 2 will be the corridor killer to beat.
Although the first Turok definitely gave you jungle fever, Iguana Turok's developers is going with a more diverse set of environments for T2. Moorish buildings, run-down factories, and ancient ruins destroyed by the ravages of war are some of the elements used in the new level designs.
Iguana's programmers have also taken to heart criticism about Turok's fog effect, claiming to have pushed it farther into the background this time about feet in game terms. Turok 2 also looks to have more cleverly designed levels: keeping with N64 classics like Mario 64 , you won't be able to access different parts of a level until you've unlocked them via a mission-based objective.
If you already own the original Turok, here's what you have to look forward to in the sequel: more dinosaurs, smarter dinosaurs, deadlier dinosaurs Giant lizards will still rule the game, but Iguana has also made a commitment to smaller details, as in the environments, which promise to be darker, more gruesome with more blood splattering and ground streaking , and certainly more complex.
Background nuances like exploding walls and collapsing buildings will make you jump outta your chair! After his success over the Campaigner in the original Turok: Dinosaur Hunter , Turok tries to destroy the Chronoceptor by throwing it into a volcano and accidently awakens the Primagen -- an even deadlier enemy who has been imprisoned in a long-buried spacecraft. Turok 2 features six levels, soft skin technology, and over twenty weapons.
Every time I see a Nintendo 64 game running, I'm impressed by its use of colors and design. It doesn't make me want to run out and get a system, but it does recall to my mind the simple days of console gaming. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book.
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It appears your browser does not have it turned on. Please see your browser settings for this feature. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Publication date Topics Turok , Nintendo Speed run of Turok 2: Seeds of Evil in 8 segments completed on March 31 This game suffers from a host of problems and is technically inferior to the first title, in my opinion.
The slideshow framerates makes playing the game somewhat painful and can be headache inducing. Of course, this assumes you can get past the horrible controls that seem to lag behind your commands. This game seems to give the hint that the Lost World is really drowning in thick maple syrup instead of normal air. Due to the game's chronic struggle to reach double digit frames I use auto-aim, which is very liberal in giving headshots when your crosshair is several feet from the target.
Another problem is that the lookspring in this game can only be disabled if you move left or right What an inspired scheme! Port of Adia: The only serious mistake was missing the easy jump near the beginning The rest of the level is pretty smooth, although getting past enemies in tight corridors can be nerve wracking and somewhat random.
Death Marshes: I do the third level second so that I can collect the Breath of Life talisman and use it at the end of the second level. River of Souls: The use of the "no blood" setting in the options menu neuters the otherwise dangerous zombies in this level This level looks the same everywhere!
Mantid Hive: This is one of my favorite level due to the music and the weaponry found within The charge dart rifle, in particular, becomes my standard gun for the rest of the game.
With a simple charged shot any enemy will be stunned for seconds and extremely vulnerable. This is especially useful here since the mantids are quite scary. The most painful areas are the hatcheries with the queen embryos
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