Super turbo lighting mod 3.1 1 download






















There were literally like 50 comments saying that turbo mode wasn't working, but they installed the mod wrong lol. Now all you need is the skyline plugin, since I coded turbo mode instead of frame-1 outdated motion-list.

This also fixes t-poses. The t-poses were because the motion-list. I put much time into this, do consider donating to the project, or commissioning me. I'm going to be updating this more frequently. Please redownload Checkpoint : somebodywhosbored Paypal. There were probably a few changes I missed, but I'll add them in later.

Super turbo mode is finally where I want it to be. Most of the roster is instant, and you can actually do a combo without your friend aerial smash atking and canceling the knockback. It's finally in a playable state! Also I removed taunts, so that you can press a taunt btn to smash attack! This allows for grab to immediate smash attacks, plus easier mashing smash attacks! The video gives a small taste of the mod. Causing a crash, didn't feel like actually fixing it, so I just came up with a cheap solution lol.

I'll come back to this later though, enjoy the lack of crashes! This mod will enhance turbo mode! Turbo mode is included in the mod.

It will allow for Everyone to have instant attacks Additional 5 jumps Airdodge Canceling. This will allow you to cancel out your airdodge with any move! Joker has infinite persona, and terry has go from start. I will make a changelog of all the characters soon. If you would like a feature to be added, please comment. I would also appreciate a menu screen for the mod.

I tried many times, but it looked awful lol. Then find the same mod in the mods. If you didn't install all the listed mods , then you need to remove the entries of those mods from the file. The priorities of the rest don't need to be changed.

If you installed more mods than listed in this guide, then you need to add those mods to the file, keeping the same format, and setting the right priority. Info: Witcher 3 handles mods in a completely different way than e. Witcher 3 loads all mods into memory, but identical data is not overwritten. If two mods try to use the same data at the same time conflict , hen the game will give the mod with the lowest number priority.

Completely backwards, if you are used to modding Skyrim The Witcher 3 has number sluts, and low numbers take priority to high numbers. So if you want the content of mod X to overrule the content of mod Y, then mod X has to be assigned the lowest number of the two, which equals the highest priority.

Here is the tricky part: The game also uses this list as a load-order. It loads from top to bottom, so if you install a mod that depends on another mod, then that mod needs to be loaded before the one with the dependency.

The Witcher 3 is ready for launch. Note: From the main menu in-game, make sure you enable all alternative content. If you find this, or any of the other guides useful, please consider supporting me on Patreon By becoming a Patron you will participate in a monthly drawing for a Premium Steam Game-Key , and you will help me provide more frequent content. For more game modification projects and guides, please visit the main page. New and old games are added regularly.

The technical standard of the game is very high, but the story and game-play is where the game really stands out as a masterpiece. The attention to detail is incredible in almost every aspect of the game. However, the post-processing is actually not as good as it was in The Witcher 2. This guide has a new custom ReShade with more vibrant colors and improved image clarity.

The "hero", Geralt of Rivia, is a professional monster hunter, a Witcher, who has lost his memory. The game has a pretty simple fighting system, which due to the clumsy controls actually becomes complicated. The difficult part is not the fighting in itself, but the maneuvering of the excessive amounts of action keys. It shows that the game was developed for consoles, which is he one and only down-side of the game that I can think of.

And it's not even THAT bad. The game's AI and dynamic environment works really well, and the world seems believable and immersive, even though it's obvious in which direction the game wants the player to go.

The game is nowhere near as open as e. For example, the werewolf's act according to the fullness of the moon. The world has: Humans, Elves, Dwarves, monsters, and other creatures that somewhat co-exist.

As with the previous two games, the story is in focus. The players choices affect the direction, the NPC's and the environment. The Witcher 3 Wild Hunt has no less than 36 different endings!



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